Same worlds, completely different feel.
4– Worlds That Change the Rules: Each location isn’t just visual. It fundamentally changes how you drive. Mars dust, Europa ice, Titan’s liquid surfaces, every race is a new problem to solve.
5– Vehicles With Real Identity: Each vehicle has its own weight, handling, and purpose. From bikes to heavy exploration vehicles, they’re designed to feel genuinely different, not just cosmetic variations.
The roadmap highlights two distinct experiences: Arcade and Simulation. How do you approach building both within the same system?
From a systems perspective, both modes share the same foundation, physics, tracks, and vehicles, but diverge through tuning layers.
Arcade mode modifies:
Traction curves.World Gravity.Steering response.Stability assistance.Overall forgiveness.
